To prepare a successful open day event for future students, the University of Leiden wanted to explore the expectations and information needs of high school students. Together with three young researchers from Spunk//STBY we interviewed 15 students in depth about the way they orientate themselves on their future studies and careers.
With 11 Sao Paulo-based and 9 London-based designers we were involved in a Design Challenge at Villiers Highschool in Southall, London. The goal was to design a product or service for the school, in close collaboration with a group of their students, using video as a material to do research and cardboard as a material to explore the concepts.
Design documentaries are a new, visual way of bringing everyday life into design processes, as a source of inspiration. This method is used in the early stages of design processes, when designers want to discover what matters to the people they are designing for.
STBY has recently completed a long-term research on the use of travel related e-services. The main question was how consumers choose between using online and offline channels. The results show that people frequently move between online and offline channels, even for relatively simple purchases
For the conference How Smart Are We?, organised by Design Plus in London, STBY produced two design documentaires and creative workshops on the themes Drift and Swim. The first theme explored how smart textiles can help people to navigate in a city in case they want to wander around rather than just going from A to B.
In collaboration with the People and Practices Group from Intel, STBY organised and moderated a workshop on the use of ethnographic research practices within companies.…
A video weblog (vlog) of the creation, adoption and appropriation of interactive objects connected to personal computers in the home. Produced by STBY in collaboration with Tobie Kerridge and Andy Law,
Two design documentaries on how people store and display things around the house. Produced by STBY in collaboration with the interaction design research team at the Royal College of Art, as part of the EPSRC-funded Equator project.
STBY participated in two pilots of the multi-player electronic tagging game CitiTag, developed by Yanna Vogiazou from the Open University and HP labs / Mobile Bristol. The experiences of the players were captured on video while they were experimenting with the real-life mobile game.